Chill Fog: a great control spells that deals Freeze Damage in an area and blinding aynone who are inside, ticks per 3s.
✖ Nalvi (Dog): +1 Resolve, Reduces Recovery penalty for armor (varies by Armor Type) (alternative option) Otto Starcat (Cat): +1 Fire Power Level.Cloak of Deflection (Cloak): +4 Deflection, if you manage to find a Greater version, use it.Girdle of Mortal Protection: +2 Constitution, +15% incoming Crits converted to Hits.Boots of Stone: +1 Dexterity, +1 Resolve, +Resistance to Might afflictions.Ring of Focused Flame +10 Accuracy with Fire attacks.Kuaru's Prize (Ring): +5% Damage with spells, +1 Intellect, +1 Perception.Immunity do Disengagement attacks and +5 Deflection against Melee weapons. Nomad's Brigandine (Medium): +20% Incoming Hits to Grazes and +5 Deflection when there are no allies nearby.✖ Dragon's Pendant (Neck): +1 Burn Armor, +1 Slash Armor, Grants Breath of Flames and Call the Clutch. Stone of Power (Neck): +1 Intellect, Grants Power Surge which +1 All Power Level for one entire battle per rest.✖ Whitewitch Mask: +1 All Illusion Power Level, Grants Ryngrim's Repulsive Visage at Bloodied and grants Ryngrim's Enervating Terror spell. +5 Accuracy and +5% Damage to Flanked targets. Wood Elf and The White that Wends are used for this guide. With bonus Power Levels and Intellect running in the build, a decent Intellect is enough to improve your spells/buffs. Because spells does not scale as generous as weapons of martial classes does, getting Crits on your spells is the most effective and quickest way to deal with thick armors. Important for casters, not only it is bad when your spells can't land but being able to score Crits reliable is also crucial to bypass armor of late game big bad individuals. There are enough Action / Recovery Speed stacking boost in the build, a decent amount of Dexterity is enough to let the Wizard fast casts in Heavy Armor. Dumping 2 points are enough to be put elsewhere, there will be more bonus CON from gear and buffs to make sure the Wizard can't be suddenly killed if enemy connects their attacks. Not necessarily useful with Wizard defensive buffs. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are enough Power Level bonus from gear / consumable in this build so put points into elsewhere more crucial for the solo Wizard. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps.
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